Escape Rooms


Horror Funhouse Themed Escape Room

An Escape Room consisting of three different rooms and multiple puzzles. I originally developed the storyline involving players being “kind-napped” by a killer clown, who’s lair is themed as a funhouse. For the first room, I aimed to decorate it as a dressing room featuring circus elements, such as draping red and white curtains and string lights with Edison bulbs to emulate a circus tent. There are minor details to make the room feel more immersive, with circus posters and old photos of the fictional clown hung on the walls. Many of the decor doubled as puzzles for example, the prize wheel doubled as a cipher. When players complete the puzzles, the ticket booth is revealed as a door to enter the second room, the fictional clown’s "lair, which is decorated as a hall of mirrors. I designed several puzzles that would compliment the mirrors, making players use reflections to solve puzzles. Once players complete this room they open a wardrobe that leads them into the final room, themed as a carnival game. I designed the carnival game to feature horror themed prizes hanging from the canopy, as well as a ball pit behind the counter. When creating this room I first drafted a script of the story, planned out the interior design and what I wanted in the rooms, wrote out the puzzles, and worked with an engineer and craftsman to construct the rooms.

Haunted Hotel Themed Escape Room

This escape room consists of two different rooms, as well as a simulated elevator. I drew inspiration for this room from elements such as The Twilight Zone and The Haunted Mansion. The theme of the room is a 1930’s haunted hotel, with a murder mystery story that players have to solve throughout the game. The first room is the hotel lobby, equipped with furniture, a front desk, and even a window. When designing this room, I first designed the interior and then curated puzzles that would coincide with the interior decor. For example, what seems like just storm out the window is actually morse code within the lightening flashes. I added a simulated elevator to the design to make the transition from the first and second room more seamless. The second room is designed as a 1930’s hotel room, equipped with a bed and dresser, with both of these having puzzles built inside of them. I created several puzzles time period puzzles to immerse the players like newspaper clippings, travel itineraries, and handwritten notes. Like the Horror Funhouse Escape Room, when creating this room I first drafted a script, planned out the interior design and what I wanted in the rooms, wrote out the puzzles, and worked with an engineer and craftsman to construct the rooms.